

Now everyone can stop harassing mod creators to make their mods compatible with Brutal Doom, because with this, you can now turn anything into Brutal Whatever. Is compatible with Zandronum 3.0, or any version of GZDoom newer than 1.8.

So far I have tested it with Smooth Doom, Project MSX, Ashes 2063, Blade of Agony, Stronghold, Quake2Stuff, FreeDoom, DemonSteele, and DukeNukemThreeDee. It should theoretically run with anything, as long as it doesn't features sprites with the same name. With a cleaner code, now it's easier to incorporate the system into your mod. Code is also sensitive to the monster's size, which spawns more gibs if you are killing bigger enemies. It's up to date with Brutal Doom v21's gore effects, code has been entirely remade and is now easier to read, it performs better, has new features (…) without touching the monster's original code, allowing it to work with custom monsters. A mod-friendly universal gore mod for Doom, Doom 2, Final Doom, Heretic, Hexen, Strife, Hacx, FreeDoom, and anything else you can run on Zandronum/GZDoom. Here I made a list taking the most prominent features mentioned on the mod’s download page: However, apart from making the combat more violent, it also states that " makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles."

The Bolognese Gore Mod is another creation by Brutal Doom’s developer, and it’s advertised as a gore enhancement mod for the GZDoom and Zandronum engines.
